The former restores health when you kill with a Bite, and the latter reduces the cost of Night Powers and Blood Magic abilities by 33 per cent. The central Vampire Lord perk branch has Blood Healing and Unearthly Will. There's also Supernatural Reflexes, which slows the world around you while also speeding you up. On the left branch of the Vampire Lord perk tree is Detect All Creatures - dwarven automatons included - and Mist Form, which renders you invulnerable while your health, magicka and stamina bars refill. Further down, there's Summon Gargoyle, which is self-explanatory, and Corpse Curse, which paralyzes foes. The right branch of the Vampire Lord perk tree has Power of the Grave, which grants bonuses to health, magicka and stamina, and Vampire Grip - a fantastic ability that has you drag enemies towards you, drain the life out of them and then toss them away like a piece of rubbish. In the right hand, a Vampire Lord always wields Drain Life, and using Drain Life and Bite (we're not sure how Bite works) to kill enemies is how you progress in the Vampire Lord perk tree. Vampire Sight allows you to see things normal eyes couldn't, and Raise Dead does what it says on the tin.
Bats is a teleport ability that has you disappear and pop up meters away in a swarm of bats. The Vampire Lord can also walk across water by virtue of its hovering.Ī Vampire Lord's inherent abilities are Bats, Vampire Sight and Raise Dead. Holding down the left bumper has the Vampire Lord flap its wings and fly-sprint, and the effect can be sustained for a relatively long time. When walking - a state changed by clicking the left analogue stick - the Vampire lord swipes with its clawed hands. When hovering, the Vampire Lord uses magical attacks. The Vampire Lord is primarily a caster, similar to how the Werewolf primarily uses melee. A Vampire Lord has two arms and two bony wings that have sprouted from its gnarled and twisted back. You shape-shift to become a Vampire Lord, a bit like becoming a Werewolf, and you can Revert Form if and when you like. We'll leave the spoilers there, not that we got much further in.Ī Vampire Lord is different to a vampire in the normal Skyrim game.
Serana, it comes to play, is a very important part of the puzzle to find an Elder Scroll - the main quest - and to thwart the Tyranny of Sun prophecy that will wipe the vampires out. Skeletons and ghosts and ethereal balls of light roam around, and lightning strikes around us. It's an eerie, otherworldly place that's almost black and white. The quest we activate and follow with her has us summon stony steps to a place called Soul Cairn. We're in a tomb with a woman called Serana, who's either a vampire or had a very late night, judging by her red eyes. In our E3 demo, we're already hours into the Dawnguard expansion, and we're a level 29 Vampire Lord. The content will be available early on in the Skyrim game, but the real meat won't begin until level 10. Hours in, you'll face a choice - do you want to be a Vampire Lord or do you want to join the Dawnguard, the vampire hunters? You'll hear about the new content through Skyrim's guards, who tell you the Dawnguard are recruiting. In Dawnguard, you can become a Vampire Lord.